How Much Dmg Do Satchel Charges Do To Walls



—Information accurate as of: build 1263302 The Satchel Charge is an unreliable raiding tool that can be used to destroy player-made buildings for the purpose of entering other players bases and looting them. The Satchel charge becomes armed when placed, has a random time until detonation, and has a small chance to malfunction, requiring the user to pick up and rearm. Crafting a Satchel. Satchel Charge DMG? How many for a sheet door or a stone wall etc, just curious if any info on damage was out Showing 1-2 of 2 comments. XJayPop Aug 5, 2016 @ 3. The Satchel Charge is a craftable explosive that can be thrown on Towers, Doors and Deployable items. Once a Satchel Charge has been stuck to an object it will automatically arm itself. The time it takes to detonate is unpredictable, much like the Beancan Grenade, with the same random fuse times and the chance of being a dud. The resulting explosion will deal structural damage to the targeted.

How Much Dmg Do Satchel Charges Do To WallsMuch

The Satchel Charge is an explosive ordnance used by Pilotsin Titanfall. 1 Overview 2 Strategy 3 Burn Card 4 Gallery Satchel Charges stick to any surface and are manually detonated, causing massive explosive damage to anything nearby. Unlike most of its real-world counterparts, the Satchel can be thrown from a distance. It is detonated through the use of a detonator either by double tapping 'X. Also, even though it was stated tossing a satchel or C4 directly onto a lock not applying damage to the parent entity (E.G. A door) bug was fixed, it isn't actually fixed and will often not do any damage if applied directly to the lock/keypad.

It is a fresh month for Rust development and we are seeing a bunch of welcomed changes along with a new raiding tool! After asking the community for a changes wishlist, the team is on fire, rocking out a ton of improvements.

Given this week is the first update of the month, all maps will wipe when the patch goes live on Thursday (no sign of a forced XP wipe). Let’s get into it...

Satchel charge added

A new, lower tier way of raiding has been added: The satchel charge. Made of 4 beancan grenades and a small stash, this explosive package is good for destroying wood and sheet metal doors. They take 30 seconds to craft, stack to 10, and are unlocked at level 15. They also exhibit beancan behavior (meaning there can be duds, short fuses, long fuses, etc.). Here’s some details and damage stats:

Rotation

Top of the wishlist, the ability to rotate has been added! Done by pressing ‘R’, items can now rotate 90 degrees prior to being placed. This functionality has been added to all building blocks (walls, doors, etc.) along with all placeable items (furnace, boxes, etc.).

How much dmg do satchel charges do to walls work

Crossbow reload buff

The very unpopular nerf of the crossbow has been reversed, you can now once again reload a crossbow while running.

XP changes

Helk has also made some changes to XP. First, you now earn XP from bandaging and syringing other players (max 1.0 per use) along with XP if someone uses your bandage or syringe. Finally, he’s also removed the gather diminishing from others and changed the max XP which can be earned from that to 2.

Bleed changes

Andre has tweaked how bleeding works and is displayed. The bleeding rate is 20 damage per minute and bleed causing weapons add 20 bleeding per 100 damage that was dealt (so if you do 50 damage to someone, they will have 10 bleed). Also, bleeding is now displayed as total damage that will be applied over the bleeding duration.

Quality of life improvements

The team has also made a bunch of quality of life changes. Here are some highlights:

  • C4 costs 20% less sulfur
  • The crafting time for explosives and gunpowder has been reduced by half or more
  • Armored door is available at level 17 (was 20)
  • Halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, crossbow
  • Changed how armor absorbs damage (so clothing and armor correctly add up)
  • Added ammo type to combat log

Other things

There have also been a handful of other fixes:

How Much Dmg Do Satchel Charges Do To Walls Work

  • Bean cans are slightly more expensive
  • Added hurt admin console command (takes amount of damage as parameter)
  • Fixed explosive rounds dealing almost double explosive damage
  • Fixed rock box stacking exploits (RUST-1145)
  • Fixed high external walls/gates being placeable in foundations (RUST-41)




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